ATI Radeon SDR PCI vs ATI Wii GPU
What is the difference between ATI Radeon SDR PCI and ATI Wii GPU. Find out which graphics card has better performance.
Graphics Processor (GPU)
Rage 6 | GPU Name | Hollywood |
Rage 6 | Architecture | R500 |
TSMC | Foundry | NEC |
180 nm | Process Size | 90 nm |
30 million | Transistors | 107 million |
115 mm² | Die Size | 95 mm² |
Graphics Card
Jun 1st, 2000 | Release Date | Nov 19th, 2006 |
Rage 6 | Family | Console GPU (Nintendo) |
End-of-life | Production | End-of-life |
Memory
32 MB | Memory Size | 64 MB |
SDR | Memory Type | GDDR3 |
128 bit | Memory Bus | 64 bit |
2.656 GB/s | Bandwidth | 3.888 GB/s |
Performance
332.0 MPixel/s | Pixel fillrate | 972.0 MPixel/s |
41.50 MVertices/s | Vertex fillrate | 60.75 MVertices/s |
996.0 MTexel/s | Texture fillrate | 972.0 MTexel/s |
Clock Speeds
166 MHz | Memory Clock | 243 MHz 486 Mbps effective |
166 MHz | GPU Clock | 243 MHz |
Render Config
6 | TMUs | 4 |
2 | ROPs | 4 |
2 | Pixel Shaders | 4 |
1 | Vertex Shaders | 1 |
Board Design
165 mm 6.5 inches | Length | 157 mm 6.2 inches |
23 W | Thermal design power (TDP) | 45 W |
1x VGA 1x S-Video | Display Connectors | No outputs |
API support
7.0 | DirectX | N/A |
1.3 | OpenGL | N/A |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
0.5 | Pixel Shader | N/A |
1.1 | Vertex Shader | N/A |