AMD Radeon HD 7870 XT vs NVIDIA Quadro P2000
What is the difference between AMD Radeon HD 7870 XT and NVIDIA Quadro P2000. Find out which graphics card has better performance.
Benchmarks
1903 | 3DMark Time Spy | 3220 |
371 | 3DMark Time Spy Extreme | 1461 |
5368 | 3DMark Fire Strike | 8436 |
2784 | 3DMark Fire Strike Extreme | 4315 |
848 | 3DMark Fire Strike Ultra | 2193 |
14480 | 3DMark Wild Life | 21631 |
14533 | 3DMark Night Raid | 25543 |
Graphics Processor (GPU)
Tahiti | GPU Name | GP106 |
Tahiti LE (215-0821122) | Model number | GP106-875-A1 |
GCN 1.0 | Architecture | Pascal |
TSMC | Foundry | TSMC |
28 nm | Process Size | 16 nm |
4,313 million | Transistors | 4,400 million |
352 mm² | Die Size | 200 mm² |
Graphics Card
Nov 19th, 2012 | Release Date | Feb 6th, 2017 |
Southern Islands (HD 7800) | Family | Quadro (Px000) |
End-of-life | Production | Active |
PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
2 GB | Memory Size | 5 GB |
GDDR5 | Memory Type | GDDR5 |
256 bit | Memory Bus | 160 bit |
192.0 GB/s | Bandwidth | 140.2 GB/s |
Performance
31.20 GPixel/s | Pixel fillrate | 59.20 GPixel/s |
93.60 GTexel/s | Texture fillrate | 94.72 GTexel/s |
2.995 TFLOPS | FP32 (float) performance | 3.031 TFLOPS |
748.8 GFLOPS (1:4) | FP64 (double) performance | 94.72 GFLOPS (1:32) |
Clock Speeds
925 MHz | Base Clock | 1076 MHz |
975 MHz | Boost Clock | 1480 MHz |
1500 MHz 6 Gbps effective | Memory Clock | 1752 MHz 7 Gbps effective |
Render Config
1536 | Shading Units | 1024 |
96 | TMUs | 64 |
32 | ROPs | 40 |
16 KB (per CU) | L1 Cache | 48 KB (per SM) |
512 KB | L2 Cache | 1280 KB |
Board Design
Dual-slot | Slot Width | Single-slot |
267 mm 10.5 inches | Length | 196 mm 7.7 inches |
185 W | Thermal design power (TDP) | 75 W |
450 W | Suggested PSU | 250 W |
1x DVI 1x HDMI 2x mini-DisplayPort | Display Connectors | 4x DisplayPort |
2x 6-pin | Power Connectors | None |
C474 | Board Number | PG410 SKU 502 |
API support
12 (11_1) | DirectX | 12 (12_1) |
4.6 | OpenGL | 4.6 |
1.2 | OpenCL | 3.0 |
1.2 | Vulkan | 1.2 |
5.1 | Shader Model | 6.4 |