ATI Mobility Radeon 9500 vs ATI Wii GPU
What is the difference between ATI Mobility Radeon 9500 and ATI Wii GPU. Find out which graphics card has better performance.
Graphics Processor (GPU)
M10 | GPU Name | Hollywood |
Rage 8 | Architecture | R500 |
TSMC | Foundry | NEC |
130 nm | Process Size | 90 nm |
76 million | Transistors | 107 million |
92 mm² | Die Size | 95 mm² |
Graphics Card
Jun 1st, 2004 | Release Date | Nov 19th, 2006 |
M1x (Mobility 9000) | Family | Console GPU (Nintendo) |
End-of-life | Production | End-of-life |
Memory
128 MB | Memory Size | 64 MB |
DDR | Memory Type | GDDR3 |
64 bit | Memory Bus | 64 bit |
3.040 GB/s | Bandwidth | 3.888 GB/s |
Performance
920.0 MPixel/s | Pixel fillrate | 972.0 MPixel/s |
115.0 MVertices/s | Vertex fillrate | 60.75 MVertices/s |
920.0 MTexel/s | Texture fillrate | 972.0 MTexel/s |
Clock Speeds
190 MHz 380 Mbps effective | Memory Clock | 243 MHz 486 Mbps effective |
230 MHz | GPU Clock | 243 MHz |
Render Config
4 | TMUs | 4 |
4 | ROPs | 4 |
4 | Pixel Shaders | 4 |
2 | Vertex Shaders | 1 |
Board Design
unknown | Thermal design power (TDP) | 45 W |
No outputs | Display Connectors | No outputs |
API support
9.0 (9_0) | DirectX | N/A |
2.0 | OpenGL | N/A |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
2.0 | Pixel Shader | N/A |
2.0 | Vertex Shader | N/A |