NVIDIA GeForce GTX 1650 Max-Q vs NVIDIA GeForce MX450 30.5W 8Gbps
What is the difference between NVIDIA GeForce GTX 1650 Max-Q and NVIDIA GeForce MX450 30.5W 8Gbps. Find out which graphics card has better performance.
Benchmarks
2979 | 3DMark Time Spy | 2072 |
1329 | 3DMark Time Spy Extreme | 403 |
6838 | 3DMark Fire Strike | 4206 |
18444 | 3DMark Night Raid | 15553 |
Graphics Processor (GPU)
TU117 | GPU Name | TU117 |
Turing | Architecture | Turing |
TSMC | Foundry | TSMC |
12 nm | Process Size | 12 nm |
4,700 million | Transistors | 4,700 million |
200 mm² | Die Size | 200 mm² |
Graphics Card
Apr 23rd, 2019 | Release Date | Aug 25th, 2020 |
GeForce 16 Mobile | Family | GeForce MX (4xx) |
Active | Production | Active |
PCIe 3.0 x16 | Bus Interface | PCIe 4.0 x4 |
Memory
4 GB | Memory Size | 2 GB |
GDDR5 | Memory Type | GDDR5 |
128 bit | Memory Bus | 64 bit |
112.1 GB/s | Bandwidth | 64.00 GB/s |
Performance
39.84 GPixel/s | Pixel fillrate | 40.80 GPixel/s |
79.68 GTexel/s | Texture fillrate | 71.40 GTexel/s |
5.100 TFLOPS (2:1) | FP16 (half) performance | 4.570 TFLOPS (2:1) |
2.550 TFLOPS | FP32 (float) performance | 2.285 TFLOPS |
79.68 GFLOPS (1:32) | FP64 (double) performance | 71.40 GFLOPS (1:32) |
Clock Speeds
1020 MHz | Base Clock | 1035 MHz |
1245 MHz | Boost Clock | 1275 MHz |
1751 MHz 7 Gbps effective | Memory Clock | 2000 MHz 8 Gbps effective |
Render Config
1024 | Shading Units | 896 |
64 | TMUs | 56 |
32 | ROPs | 32 |
64 KB (per SM) | L1 Cache | 64 KB (per SM) |
1024 KB | L2 Cache | 512 KB |
16 | SM Count | 14 |
Board Design
30 W | Thermal design power (TDP) | 31 W |
No outputs | Display Connectors | No outputs |
None | Power Connectors | None |
API support
12 (12_1) | DirectX | 12 (12_1) |
4.6 | OpenGL | 4.6 |
3.0 | OpenCL | 3.0 |
1.2 | Vulkan | 1.2 |
6.6 | Shader Model | 6.6 |
7.5 | CUDA | 7.5 |