NVIDIA GeForce FX 5600 XT PCI vs ATI Wii GPU
What is the difference between NVIDIA GeForce FX 5600 XT PCI and ATI Wii GPU. Find out which graphics card has better performance.
Graphics Processor (GPU)
NV31 | GPU Name | Hollywood |
Rankine | Architecture | R500 |
TSMC | Foundry | NEC |
130 nm | Process Size | 90 nm |
80 million | Transistors | 107 million |
121 mm² | Die Size | 95 mm² |
Graphics Card
Mar 17th, 2003 | Release Date | Nov 19th, 2006 |
GeForce FX (5600) | Family | Console GPU (Nintendo) |
End-of-life | Production | End-of-life |
Memory
64 MB | Memory Size | 64 MB |
DDR | Memory Type | GDDR3 |
128 bit | Memory Bus | 64 bit |
6.400 GB/s | Bandwidth | 3.888 GB/s |
Performance
940.0 MPixel/s | Pixel fillrate | 972.0 MPixel/s |
117.5 MVertices/s | Vertex fillrate | 60.75 MVertices/s |
940.0 MTexel/s | Texture fillrate | 972.0 MTexel/s |
Clock Speeds
200 MHz 400 Mbps effective | Memory Clock | 243 MHz 486 Mbps effective |
235 MHz | GPU Clock | 243 MHz |
Render Config
4 | TMUs | 4 |
4 | ROPs | 4 |
4 | Pixel Shaders | 4 |
2 | Vertex Shaders | 1 |
Board Design
unknown | Thermal design power (TDP) | 45 W |
1x DVI | Display Connectors | No outputs |
API support
9.0a | DirectX | N/A |
2.0 | OpenGL | N/A |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
2.0a | Pixel Shader | N/A |
2.0a | Vertex Shader | N/A |