ATI Fire GL4 vs Sony Playstation Portable GPU 90nm
What is the difference between ATI Fire GL4 and Sony Playstation Portable GPU 90nm. Find out which graphics card has better performance.
Graphics Processor (GPU)
GT1000 | GPU Name | RE+SE-90nm |
IBM | Foundry | Sony |
180 nm | Process Size | 90 nm |
unknown | Transistors | unknown |
100 mm² | Die Size | unknown |
Graphics Card
Mar 14th, 2001 | Release Date | Dec 12th, 2004 |
Fire GL | Family | Console GPU (Sony) |
End-of-life | Production | End-of-life |
1,999 USD | Launch Price | 249 USD |
Memory
128 MB | Memory Size | 2 MB |
DDR | Memory Type | eDRAM |
256 bit | Memory Bus | 512 bit |
9.600 GB/s | Bandwidth | 5.312 GB/s |
Performance
150.0 MPixel/s | Pixel fillrate | 665.0 MPixel/s |
37.50 MVertices/s | Vertex fillrate | 33.25 MVertices/s |
600.0 MTexel/s | Texture fillrate | 665.0 MTexel/s |
Clock Speeds
150 MHz 300 Mbps effective | Memory Clock | 83 MHz |
150 MHz | GPU Clock | 133 MHz |
Render Config
4 | TMUs | 5 |
1 | ROPs | 5 |
2 | Pixel Shaders | 2 |
1 | Vertex Shaders | 1 |
Board Design
unknown | Thermal design power (TDP) | 4 W |
2x DVI 1x S-Video | Display Connectors | No outputs |
API support
6.0 | DirectX | N/A |
1.2 | OpenGL | N/A |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
N/A | Pixel Shader | N/A |
N/A | Vertex Shader | N/A |