ATI Fire GL4 vs ATI GameCube GPU
What is the difference between ATI Fire GL4 and ATI GameCube GPU. Find out which graphics card has better performance.
Graphics Processor (GPU)
GT1000 | GPU Name | Flipper |
IBM | Architecture | Rage 5 |
IBM | Foundry | NEC |
180 nm | Process Size | 180 nm |
unknown | Transistors | 51 million |
100 mm² | Die Size | 120 mm² |
Graphics Card
Mar 14th, 2001 | Release Date | Aug 24th, 2000 |
Fire GL | Family | Console GPU (Nintendo) |
End-of-life | Production | End-of-life |
1,999 USD | Launch Price | 199 USD |
Memory
128 MB | Memory Size | 16 MB |
DDR | Memory Type | SDR |
256 bit | Memory Bus | 64 bit |
9.600 GB/s | Bandwidth | 1.296 GB/s |
Performance
150.0 MPixel/s | Pixel fillrate | 648.0 MPixel/s |
37.50 MVertices/s | Vertex fillrate | 40.50 MVertices/s |
600.0 MTexel/s | Texture fillrate | 648.0 MTexel/s |
Clock Speeds
150 MHz 300 Mbps effective | Memory Clock | 162 MHz |
150 MHz | GPU Clock | 162 MHz |
Render Config
4 | TMUs | 4 |
1 | ROPs | 4 |
2 | Pixel Shaders | 4 |
1 | Vertex Shaders | 1 |
Board Design
unknown | Thermal design power (TDP) | 45 W |
2x DVI 1x S-Video | Display Connectors | No outputs |
API support
6.0 | DirectX | 6.0+ |
1.2 | OpenGL | N/A |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
N/A | Pixel Shader | 1.0 |
N/A | Vertex Shader | 1.0 |