ATI All-In-Wonder Radeon 7200 vs ATI Wii GPU
What is the difference between ATI All-In-Wonder Radeon 7200 and ATI Wii GPU. Find out which graphics card has better performance.
Graphics Processor (GPU)
R100 | GPU Name | Hollywood |
Rage 6 | Architecture | R500 |
TSMC | Foundry | NEC |
180 nm | Process Size | 90 nm |
30 million | Transistors | 107 million |
111 mm² | Die Size | 95 mm² |
Graphics Card
Jul 31st, 2000 | Release Date | Nov 19th, 2006 |
All-In-Wonder (7000) | Family | Console GPU (Nintendo) |
End-of-life | Production | End-of-life |
Memory
32 MB | Memory Size | 64 MB |
DDR | Memory Type | GDDR3 |
128 bit | Memory Bus | 64 bit |
5.312 GB/s | Bandwidth | 3.888 GB/s |
Performance
332.0 MPixel/s | Pixel fillrate | 972.0 MPixel/s |
41.50 MVertices/s | Vertex fillrate | 60.75 MVertices/s |
996.0 MTexel/s | Texture fillrate | 972.0 MTexel/s |
Clock Speeds
166 MHz 332 Mbps effective | Memory Clock | 243 MHz 486 Mbps effective |
166 MHz | GPU Clock | 243 MHz |
Render Config
6 | TMUs | 4 |
2 | ROPs | 4 |
2 | Pixel Shaders | 4 |
1 | Vertex Shaders | 1 |
Board Design
unknown | Thermal design power (TDP) | 45 W |
1x DVI 2x S-Video | Display Connectors | No outputs |
API support
7.0 | DirectX | N/A |
1.3 | OpenGL | N/A |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
0.5 | Pixel Shader | N/A |
1.1 | Vertex Shader | N/A |