NVIDIA Quadro FX Go1000 vs ATI All-In-Wonder 9500
What is the difference between NVIDIA Quadro FX Go1000 and ATI All-In-Wonder 9500. Find out which graphics card has better performance.
Graphics Processor (GPU)
NV36 | GPU Name | R300 |
Rankine | Architecture | Rage 8 |
TSMC | Foundry | TSMC |
130 nm | Process Size | 150 nm |
82 million | Transistors | 110 million |
133 mm² | Die Size | 215 mm² |
Graphics Card
Feb 25th, 2004 | Release Date | Jul 1st, 2002 |
Quadro FX Go | Family | All-In-Wonder (9000) |
End-of-life | Production | End-of-life |
AGP 4x | Bus Interface | AGP 8x |
Memory
128 MB | Memory Size | 128 MB |
DDR | Memory Type | DDR |
128 bit | Memory Bus | 128 bit |
9.120 GB/s | Bandwidth | 8.640 GB/s |
Performance
1.180 GPixel/s | Pixel fillrate | 1.108 GPixel/s |
221.3 MVertices/s | Vertex fillrate | 277.0 MVertices/s |
1.180 GTexel/s | Texture fillrate | 1.108 GTexel/s |
Clock Speeds
285 MHz 570 Mbps effective | Memory Clock | 270 MHz 540 Mbps effective |
295 MHz | GPU Clock | 277 MHz |
Render Config
4 | TMUs | 4 |
4 | ROPs | 4 |
4 | Pixel Shaders | 4 |
3 | Vertex Shaders | 4 |
Board Design
unknown | Thermal design power (TDP) | unknown |
No outputs | Display Connectors | No outputs |
API support
9.0a | DirectX | 9.0 (9_0) |
1.5 (2.1) | OpenGL | 2.0 |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
2.0a | Pixel Shader | 2.0 |
2.0a | Vertex Shader | 2.0 |