AMD Radeon E9550 MXM vs AMD Xbox One X GPU
What is the difference between AMD Radeon E9550 MXM and AMD Xbox One X GPU. Find out which graphics card has better performance.
Graphics Processor (GPU)
Ellesmere | GPU Name | Scorpio |
GCN 4.0 | Architecture | GCN 2.0 |
GlobalFoundries | Foundry | TSMC |
14 nm | Process Size | 16 nm |
5,700 million | Transistors | 7,000 million |
232 mm² | Die Size | 359 mm² |
Graphics Card
Sep 27th, 2016 | Release Date | Nov 7th, 2017 |
Embedded (9000) | Family | Console GPU (Microsoft) |
Active | Production | Active |
Memory
8 GB | Memory Size | 12 GB |
GDDR5 | Memory Type | GDDR5 |
256 bit | Memory Bus | 384 bit |
160.0 GB/s | Bandwidth | 326.4 GB/s |
Performance
40.51 GPixel/s | Pixel fillrate | 37.50 GPixel/s |
182.3 GTexel/s | Texture fillrate | 187.5 GTexel/s |
5.834 TFLOPS (1:1) | FP16 (half) performance | 6.001 TFLOPS (1:1) |
5.834 TFLOPS | FP32 (float) performance | 6.001 TFLOPS |
Clock Speeds
1250 MHz 5 Gbps effective | Memory Clock | 1700 MHz 6.8 Gbps effective |
Render Config
2304 | Shading Units | 2560 |
144 | TMUs | 160 |
32 | ROPs | 32 |
36 | Compute Units | 40 |
Board Design
95 W | Thermal design power (TDP) | 150 W |
1x HDMI 3x DisplayPort | Display Connectors | No outputs |
API support
12 (12_0) | DirectX | 12 (12_0) |
4.6 | OpenGL | N/A |
2.1 | OpenCL | 1.2 |
1.2 | Vulkan | 1.1 |
6.4 | Shader Model | 6.0 |