NVIDIA GeForce4 460 Go vs NVIDIA Quadro FX 500
What is the difference between NVIDIA GeForce4 460 Go and NVIDIA Quadro FX 500. Find out which graphics card has better performance.
Graphics Processor (GPU)
NV17 | GPU Name | NV34 |
460 Go A5 | Model number | NV34 GL |
Celsius | Architecture | Rankine |
TSMC | Foundry | TSMC |
150 nm | Process Size | 150 nm |
29 million | Transistors | 45 million |
65 mm² | Die Size | 124 mm² |
Graphics Card
Oct 14th, 2002 | Release Date | May 21st, 2003 |
GeForce4 Go | Family | Quadro FX (x000) |
End-of-life | Production | End-of-life |
AGP 4x | Bus Interface | AGP 8x |
Memory
64 MB | Memory Size | 128 MB |
DDR | Memory Type | DDR |
128 bit | Memory Bus | 128 bit |
8.000 GB/s | Bandwidth | 7.680 GB/s |
Performance
500.0 MPixel/s | Pixel fillrate | 1.080 GPixel/s |
1.000 GTexel/s | Texture fillrate | 1.080 GTexel/s |
Clock Speeds
250 MHz 500 Mbps effective | Memory Clock | 240 MHz 480 Mbps effective |
250 MHz | GPU Clock | 270 MHz |
Render Config
4 | TMUs | 4 |
2 | ROPs | 4 |
2 | Pixel Shaders | 4 |
N/A | Vertex Shaders | 2 |
Board Design
unknown | Thermal design power (TDP) | unknown |
No outputs | Display Connectors | 1x DVI 1x VGA |
API support
7.0 | DirectX | 9.0a |
1.5 | OpenGL | 1.5 |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
1.1 | Pixel Shader | 2.0a |
1.1 | Vertex Shader | 2.0a |