NVIDIA GeForce RTX 3080 Mobile vs NVIDIA Quadro RTX 5000 Mobile Refresh
What is the difference between NVIDIA GeForce RTX 3080 Mobile and NVIDIA Quadro RTX 5000 Mobile Refresh. Find out which graphics card has better performance.
Graphics Processor (GPU)
GA104 | GPU Name | TU104B |
Ampere | Architecture | Turing |
Samsung | Foundry | TSMC |
8 nm | Process Size | 12 nm |
17,400 million | Transistors | 13,600 million |
392 mm² | Die Size | 545 mm² |
Graphics Card
Jan 12th, 2021 | Release Date | Jun 8th, 2020 |
GeForce 30 Mobile | Family | Quadro Mobile (Tx000) |
Active | Production | Active |
PCIe 4.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
8 GB | Memory Size | 16 GB |
GDDR6 | Memory Type | GDDR6 |
256 bit | Memory Bus | 256 bit |
448.0 GB/s | Bandwidth | 448.0 GB/s |
Performance
148.3 GPixel/s | Pixel fillrate | 98.88 GPixel/s |
296.6 GTexel/s | Texture fillrate | 296.6 GTexel/s |
18.98 TFLOPS (1:1) | FP16 (half) performance | 18.98 TFLOPS (2:1) |
18.98 TFLOPS | FP32 (float) performance | 9.492 TFLOPS |
296.6 GFLOPS (1:64) | FP64 (double) performance | 296.6 GFLOPS (1:32) |
Clock Speeds
1110 MHz | Base Clock | 1035 MHz |
1545 MHz | Boost Clock | 1545 MHz |
1750 MHz 14 Gbps effective | Memory Clock | 1750 MHz 14 Gbps effective |
Render Config
6144 | Shading Units | 3072 |
192 | TMUs | 192 |
96 | ROPs | 64 |
48 | RT Cores | 48 |
128 KB (per SM) | L1 Cache | 64 KB (per SM) |
4 MB | L2 Cache | 4 MB |
48 | SM Count | 48 |
192 | Tensor Cores | 384 |
Board Design
115 W | Thermal design power (TDP) | 110 W |
No outputs | Display Connectors | No outputs |
None | Power Connectors | None |
API support
12 Ultimate (12_2) | DirectX | 12 Ultimate (12_2) |
4.6 | OpenGL | 4.6 |
3.0 | OpenCL | 3.0 |
1.2 | Vulkan | 1.2 |
6.6 | Shader Model | 6.6 |
8.6 | CUDA | 7.5 |