NVIDIA GeForce RTX 3060 Ti vs NVIDIA Quadro RTX 5000 Max-Q
What is the difference between NVIDIA GeForce RTX 3060 Ti and NVIDIA Quadro RTX 5000 Max-Q. Find out which graphics card has better performance.
Benchmarks
19650 | PassMark G3D | 13978 |
936 | PassMark G2D | 629 |
11001 | 3DMark Time Spy | 7391 |
5430 | 3DMark Time Spy Extreme | 3449 |
23394 | 3DMark Fire Strike | 16199 |
13512 | 3DMark Fire Strike Extreme | 9063 |
7350 | 3DMark Fire Strike Ultra | 4624 |
65502 | 3DMark Wild Life | 38608 |
24283 | 3DMark Wild Life Extreme | 14950 |
47965 | 3DMark Night Raid | 27011 |
Graphics Processor (GPU)
GA104 | GPU Name | TU104 |
Ampere | Architecture | Turing |
Samsung | Foundry | TSMC |
8 nm | Process Size | 12 nm |
17,400 million | Transistors | 13,600 million |
392 mm² | Die Size | 545 mm² |
Graphics Card
Dec 1st, 2020 | Release Date | May 27th, 2019 |
GeForce 30 | Family | Quadro Mobile (Tx000) |
Active | Production | Active |
PCIe 4.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
8 GB | Memory Size | 16 GB |
GDDR6 | Memory Type | GDDR6 |
256 bit | Memory Bus | 256 bit |
448.0 GB/s | Bandwidth | 384.0 GB/s |
Performance
133.2 GPixel/s | Pixel fillrate | 86.40 GPixel/s |
253.1 GTexel/s | Texture fillrate | 259.2 GTexel/s |
16.20 TFLOPS (1:1) | FP16 (half) performance | 16.59 TFLOPS (2:1) |
16.20 TFLOPS | FP32 (float) performance | 8.294 TFLOPS |
253.1 GFLOPS (1:64) | FP64 (double) performance | 259.2 GFLOPS (1:32) |
Clock Speeds
1410 MHz | Base Clock | 600 MHz |
1665 MHz | Boost Clock | 1350 MHz |
1750 MHz 14 Gbps effective | Memory Clock | 1500 MHz 12 Gbps effective |
Render Config
4864 | Shading Units | 3072 |
152 | TMUs | 192 |
80 | ROPs | 64 |
38 | RT Cores | 48 |
128 KB (per SM) | L1 Cache | 64 KB (per SM) |
4 MB | L2 Cache | 4 MB |
38 | SM Count | 48 |
152 | Tensor Cores | 384 |
Board Design
Dual-slot | Slot Width | IGP |
200 W | Thermal design power (TDP) | 80 W |
1x HDMI 3x DisplayPort | Display Connectors | No outputs |
1x 12-pin | Power Connectors | None |
API support
12 Ultimate (12_2) | DirectX | 12 Ultimate (12_2) |
4.6 | OpenGL | 4.6 |
3.0 | OpenCL | 3.0 |
1.2 | Vulkan | 1.2 |
6.6 | Shader Model | 6.6 |
8.6 | CUDA | 7.5 |