NVIDIA GeForce RTX 3050 Mobile vs NVIDIA Quadro K5000M
What is the difference between NVIDIA GeForce RTX 3050 Mobile and NVIDIA Quadro K5000M. Find out which graphics card has better performance.
Graphics Processor (GPU)
GA107 | GPU Name | GK104 |
Ampere | Architecture | Kepler |
Samsung | Foundry | TSMC |
8 nm | Process Size | 28 nm |
unknown | Transistors | 3,540 million |
unknown | Die Size | 294 mm² |
Graphics Card
May 11th, 2021 | Release Date | Aug 7th, 2012 |
GeForce 30 Mobile | Family | Quadro Mobile (Kx000M) |
Active | Production | End-of-life |
PCIe 4.0 x16 | Bus Interface | MXM-B (3.0) |
Memory
4 GB | Memory Size | 4 GB |
GDDR6 | Memory Type | GDDR5 |
128 bit | Memory Bus | 256 bit |
192.0 GB/s | Bandwidth | 96.00 GB/s |
Performance
42.28 GPixel/s | Pixel fillrate | 16.83 GPixel/s |
67.65 GTexel/s | Texture fillrate | 67.31 GTexel/s |
4.329 TFLOPS | FP32 (float) performance | 1.615 TFLOPS |
67.65 GFLOPS (1:64) | FP64 (double) performance | 67.31 GFLOPS (1:24) |
Clock Speeds
1500 MHz 12 Gbps effective | Memory Clock | 750 MHz 3 Gbps effective |
Render Config
2048 | Shading Units | 1344 |
64 | TMUs | 112 |
40 | ROPs | 32 |
128 KB (per SM) | L1 Cache | 16 KB (per SMX) |
2 MB | L2 Cache | 512 KB |
Board Design
IGP | Slot Width | MXM Module |
75 W | Thermal design power (TDP) | 100 W |
No outputs | Display Connectors | No outputs |
API support
12 Ultimate (12_2) | DirectX | 12 (11_0) |
4.6 | OpenGL | 4.6 |
3.0 | OpenCL | 3.0 |
1.2 | Vulkan | 1.1 |
6.6 | Shader Model | 5.1 |
8.6 | CUDA | 3.0 |