NVIDIA Quadro4 100 NVS vs NVIDIA GeForce PCX 5300
What is the difference between NVIDIA Quadro4 100 NVS and NVIDIA GeForce PCX 5300. Find out which graphics card has better performance.
Graphics Processor (GPU)
NV17 | GPU Name | NV37 |
Celsius | Architecture | Rankine |
TSMC | Foundry | TSMC |
150 nm | Process Size | 150 nm |
29 million | Transistors | 45 million |
65 mm² | Die Size | 91 mm² |
Graphics Card
Dec 22nd, 2003 | Release Date | Feb 17th, 2004 |
Quadro4 NVS | Family | GeForce PCX |
End-of-life | Production | End-of-life |
AGP 4x | Bus Interface | PCIe 1.0 x16 |
Memory
64 MB | Memory Size | 128 MB |
DDR | Memory Type | DDR |
128 bit | Memory Bus | 128 bit |
5.312 GB/s | Bandwidth | 6.400 GB/s |
Performance
500.0 MPixel/s | Pixel fillrate | 1.000 GPixel/s |
1.000 GTexel/s | Texture fillrate | 1.000 GTexel/s |
Clock Speeds
166 MHz 332 Mbps effective | Memory Clock | 200 MHz 400 Mbps effective |
250 MHz | GPU Clock | 250 MHz |
Render Config
4 | TMUs | 4 |
2 | ROPs | 4 |
2 | Pixel Shaders | 4 |
N/A | Vertex Shaders | 2 |
Board Design
Single-slot | Slot Width | Single-slot |
10 W | Thermal design power (TDP) | unknown |
200 W | Suggested PSU | 200 W |
1x LFH60 | Display Connectors | 1x DVI 1x VGA 1x S-Video |
None | Power Connectors | None |
API support
7.0 | DirectX | 9.0a |
1.5 | OpenGL | 1.5 (2.1) |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
1.1 | Pixel Shader | 2.0a |
1.1 | Vertex Shader | 2.0a |