NVIDIA GeForce GTX 1660 Ti Max-Q vs AMD Xbox Series S GPU
What is the difference between NVIDIA GeForce GTX 1660 Ti Max-Q and AMD Xbox Series S GPU. Find out which graphics card has better performance.
Graphics Processor (GPU)
TU116 | GPU Name | Lockhart |
Turing | Architecture | RDNA 2.0 |
TSMC | Foundry | TSMC |
12 nm | Process Size | 7 nm |
6,600 million | Transistors | 8,000 million |
284 mm² | Die Size | 197 mm² |
Graphics Card
Apr 23rd, 2019 | Release Date | Nov 10th, 2020 |
GeForce 16 Mobile | Family | Console GPU (Microsoft) |
Active | Production | Active |
Memory
6 GB | Memory Size | 8 GB |
GDDR6 | Memory Type | GDDR6 |
192 bit | Memory Bus | 128 bit |
288.0 GB/s | Bandwidth | 224.0 GB/s |
Performance
64.08 GPixel/s | Pixel fillrate | 50.08 GPixel/s |
128.2 GTexel/s | Texture fillrate | 125.2 GTexel/s |
8.202 TFLOPS (2:1) | FP16 (half) performance | 8.013 TFLOPS (2:1) |
4.101 TFLOPS | FP32 (float) performance | 4.006 TFLOPS |
128.2 GFLOPS (1:32) | FP64 (double) performance | 250.4 GFLOPS (1:16) |
Clock Speeds
1500 MHz 12 Gbps effective | Memory Clock | 1750 MHz 14 Gbps effective |
Render Config
1536 | Shading Units | 1280 |
96 | TMUs | 80 |
48 | ROPs | 32 |
1536 KB | L2 Cache | 4 MB |
Board Design
unknown | Thermal design power (TDP) | 100 W |
No outputs | Display Connectors | No outputs |
API support
12 (12_1) | DirectX | 12 Ultimate (12_2) |
4.6 | OpenGL | 4.6 |
3.0 | OpenCL | 1.2 |
1.2 | Vulkan | 1.2 |
6.6 | Shader Model | 6.5 |