NVIDIA GeForce GTX 1650 vs NVIDIA Quadro M5000M
What is the difference between NVIDIA GeForce GTX 1650 and NVIDIA Quadro M5000M. Find out which graphics card has better performance.
Benchmarks
3661 | 3DMark Time Spy | 2892 |
1674 | 3DMark Time Spy Extreme | 1339 |
8137 | 3DMark Fire Strike | 7937 |
4021 | 3DMark Fire Strike Extreme | 4168 |
1854 | 3DMark Fire Strike Ultra | 2301 |
26795 | 3DMark Night Raid | 17840 |
Graphics Processor (GPU)
TU117 | GPU Name | GM204 |
TU117-300-A1 | Model number | N16E-Q5-A1 |
Turing | Architecture | Maxwell 2.0 |
TSMC | Foundry | TSMC |
12 nm | Process Size | 28 nm |
4,700 million | Transistors | 5,200 million |
200 mm² | Die Size | 398 mm² |
Graphics Card
Apr 23rd, 2019 | Release Date | Aug 18th, 2015 |
GeForce 16 | Family | Quadro Mobile (Mx000M) |
Active | Production | Active |
PCIe 3.0 x16 | Bus Interface | MXM-B (3.0) |
Memory
4 GB | Memory Size | 8 GB |
GDDR5 | Memory Type | GDDR5 |
128 bit | Memory Bus | 256 bit |
128.1 GB/s | Bandwidth | 160.4 GB/s |
Performance
53.28 GPixel/s | Pixel fillrate | 62.40 GPixel/s |
93.24 GTexel/s | Texture fillrate | 93.60 GTexel/s |
2.984 TFLOPS | FP32 (float) performance | 2.995 TFLOPS |
93.24 GFLOPS (1:32) | FP64 (double) performance | 93.60 GFLOPS (1:32) |
Clock Speeds
2001 MHz 8 Gbps effective | Memory Clock | 1253 MHz 5 Gbps effective |
Render Config
896 | Shading Units | 1536 |
56 | TMUs | 96 |
32 | ROPs | 64 |
64 KB (per SM) | L1 Cache | 48 KB (per SMM) |
1024 KB | L2 Cache | 2 MB |
Board Design
Dual-slot | Slot Width | MXM Module |
75 W | Thermal design power (TDP) | 100 W |
1x DVI 1x HDMI 1x DisplayPort | Display Connectors | No outputs |
None | Power Connectors | None |
API support
12 (12_1) | DirectX | 12 (12_1) |
4.6 | OpenGL | 4.6 |
3.0 | OpenCL | 3.0 |
1.2 | Vulkan | 1.1 |
6.6 | Shader Model | 6.4 |
7.5 | CUDA | 5.2 |