NVIDIA GeForce GTX 1650 Ti Mobile vs NVIDIA Quadro P3000 Mobile
What is the difference between NVIDIA GeForce GTX 1650 Ti Mobile and NVIDIA Quadro P3000 Mobile. Find out which graphics card has better performance.
Graphics Processor (GPU)
TU116 | GPU Name | GP104 |
N18P-G61 | Model number | N17E-Q1-A1 |
Turing | Architecture | Pascal |
TSMC | Foundry | TSMC |
12 nm | Process Size | 16 nm |
6,600 million | Transistors | 7,200 million |
284 mm² | Die Size | 314 mm² |
Graphics Card
Apr 23rd, 2020 | Release Date | Jan 11th, 2017 |
GeForce 16 Mobile | Family | Quadro Mobile (Px000) |
Active | Production | Active |
PCIe 3.0 x16 | Bus Interface | MXM-B (3.0) |
Memory
4 GB | Memory Size | 6 GB |
GDDR6 | Memory Type | GDDR5 |
128 bit | Memory Bus | 192 bit |
192.0 GB/s | Bandwidth | 168.3 GB/s |
Performance
47.52 GPixel/s | Pixel fillrate | 58.32 GPixel/s |
95.04 GTexel/s | Texture fillrate | 97.20 GTexel/s |
6.083 TFLOPS (2:1) | FP16 (half) performance | 48.60 GFLOPS (1:64) |
3.041 TFLOPS | FP32 (float) performance | 3.110 TFLOPS |
95.04 GFLOPS (1:32) | FP64 (double) performance | 97.20 GFLOPS (1:32) |
Clock Speeds
1350 MHz | Base Clock | 1088 MHz |
1485 MHz | Boost Clock | 1215 MHz |
1500 MHz 12 Gbps effective | Memory Clock | 1753 MHz 7 Gbps effective |
Render Config
1024 | Shading Units | 1280 |
64 | TMUs | 80 |
32 | ROPs | 48 |
64 KB (per SM) | L1 Cache | 48 KB (per SM) |
1024 KB | L2 Cache | 1536 KB |
16 | SM Count | 10 |
Board Design
50 W | Thermal design power (TDP) | 75 W |
No outputs | Display Connectors | No outputs |
None | Power Connectors | None |
API support
12 (12_1) | DirectX | 12 (12_1) |
4.6 | OpenGL | 4.6 |
3.0 | OpenCL | 3.0 |
1.2 | Vulkan | 1.2 |
6.6 | Shader Model | 6.4 |
7.5 | CUDA | 6.1 |