NVIDIA GeForce GTX 1650 Ti Mobile vs NVIDIA GRID K260Q
What is the difference between NVIDIA GeForce GTX 1650 Ti Mobile and NVIDIA GRID K260Q. Find out which graphics card has better performance.
Graphics Processor (GPU)
TU116 | GPU Name | GK104 |
Turing | Architecture | Kepler |
TSMC | Foundry | TSMC |
12 nm | Process Size | 28 nm |
6,600 million | Transistors | 3,540 million |
284 mm² | Die Size | 294 mm² |
Graphics Card
Apr 23rd, 2020 | Release Date | Jun 28th, 2013 |
GeForce 16 Mobile | Family | GRID (K2) |
Active | Production | End-of-life |
PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
4 GB | Memory Size | 2 GB |
GDDR6 | Memory Type | GDDR5 |
128 bit | Memory Bus | 256 bit |
192.0 GB/s | Bandwidth | 160.0 GB/s |
Performance
47.52 GPixel/s | Pixel fillrate | 23.84 GPixel/s |
95.04 GTexel/s | Texture fillrate | 95.36 GTexel/s |
3.041 TFLOPS | FP32 (float) performance | 2.289 TFLOPS |
95.04 GFLOPS (1:32) | FP64 (double) performance | 95.36 GFLOPS (1:24) |
Clock Speeds
1500 MHz 12 Gbps effective | Memory Clock | 1250 MHz 5 Gbps effective |
Render Config
1024 | Shading Units | 1536 |
64 | TMUs | 128 |
32 | ROPs | 32 |
64 KB (per SM) | L1 Cache | 16 KB (per SMX) |
1024 KB | L2 Cache | 512 KB |
Board Design
50 W | Thermal design power (TDP) | 225 W |
No outputs | Display Connectors | No outputs |
API support
12 (12_1) | DirectX | 12 (11_0) |
4.6 | OpenGL | 4.6 |
3.0 | OpenCL | 3.0 |
1.2 | Vulkan | 1.1 |
6.6 | Shader Model | 5.1 |
7.5 | CUDA | 3.0 |