NVIDIA GeForce GT 640M vs NVIDIA Quadro P400
What is the difference between NVIDIA GeForce GT 640M and NVIDIA Quadro P400. Find out which graphics card has better performance.
Benchmarks
384 | 3DMark Time Spy | 706 |
170 | 3DMark Time Spy Extreme | 237 |
1243 | 3DMark Fire Strike | 1964 |
628 | 3DMark Fire Strike Extreme | 933 |
226 | 3DMark Fire Strike Ultra | 382 |
2597 | 3DMark Wild Life | 4407 |
761 | 3DMark Wild Life Extreme | 1285 |
4471 | 3DMark Night Raid | 8612 |
Graphics Processor (GPU)
GK107 | GPU Name | GP107 |
Kepler | Architecture | Pascal |
TSMC | Foundry | Samsung |
28 nm | Process Size | 14 nm |
1,270 million | Transistors | 3,300 million |
118 mm² | Die Size | 132 mm² |
Graphics Card
Mar 22nd, 2012 | Release Date | Feb 7th, 2017 |
GeForce 600M | Family | Quadro (Px000) |
End-of-life | Production | Active |
PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
2 GB | Memory Size | 2 GB |
DDR3 | Memory Type | GDDR5 |
128 bit | Memory Bus | 64 bit |
28.80 GB/s | Bandwidth | 32.06 GB/s |
Performance
5.000 GPixel/s | Pixel fillrate | 20.03 GPixel/s |
20.00 GTexel/s | Texture fillrate | 20.03 GTexel/s |
480.0 GFLOPS | FP32 (float) performance | 641.0 GFLOPS |
20.00 GFLOPS (1:24) | FP64 (double) performance | 20.03 GFLOPS (1:32) |
Clock Speeds
900 MHz 1800 Mbps effective | Memory Clock | 1002 MHz 4 Gbps effective |
Render Config
384 | Shading Units | 256 |
32 | TMUs | 16 |
16 | ROPs | 16 |
16 KB (per SMX) | L1 Cache | 48 KB (per SM) |
256 KB | L2 Cache | 512 KB |
Board Design
32 W | Thermal design power (TDP) | 30 W |
No outputs | Display Connectors | 3x mini-DisplayPort |
API support
12 (11_0) | DirectX | 12 (12_1) |
4.6 | OpenGL | 4.6 |
3.0 | OpenCL | 3.0 |
1.1 | Vulkan | 1.2 |
5.1 | Shader Model | 6.4 |
3.0 | CUDA | 6.1 |