NVIDIA GeForce 256 SDR vs NVIDIA GeForce PCX 4300
What is the difference between NVIDIA GeForce 256 SDR and NVIDIA GeForce PCX 4300. Find out which graphics card has better performance.
Graphics Processor (GPU)
NV10 | GPU Name | NV19 |
Celsius | Architecture | Celsius |
TSMC | Foundry | TSMC |
220 nm | Process Size | 150 nm |
17 million | Transistors | 29 million |
139 mm² | Die Size | 65 mm² |
Graphics Card
Oct 11th, 1999 | Release Date | Feb 19th, 2004 |
GeForce 256 | Family | GeForce PCX |
End-of-life | Production | End-of-life |
TNT2 | Predecessor | GeForce 4 Ti |
AGP 4x | Bus Interface | PCIe 1.0 x16 |
Memory
32 MB | Memory Size | 64 MB |
SDR | Memory Type | DDR |
64 bit | Memory Bus | 64 bit |
1.144 GB/s | Bandwidth | 2.656 GB/s |
Performance
480.0 MPixel/s | Pixel fillrate | 500.0 MPixel/s |
480.0 MTexel/s | Texture fillrate | 500.0 MTexel/s |
Clock Speeds
143 MHz | Memory Clock | 166 MHz 332 Mbps effective |
120 MHz | GPU Clock | 250 MHz |
Render Config
4 | TMUs | 2 |
4 | ROPs | 2 |
4 | Pixel Shaders | 2 |
N/A | Vertex Shaders | N/A |
Board Design
Single-slot | Slot Width | Single-slot |
unknown | Thermal design power (TDP) | unknown |
200 W | Suggested PSU | 200 W |
1x VGA | Display Connectors | 1x DVI 1x VGA 1x S-Video |
None | Power Connectors | None |
API support
7.0 | DirectX | 7.0 |
1.2 | OpenGL | 1.5 |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
N/A | Pixel Shader | 1.1 |
N/A | Vertex Shader | 1.1 |