ATI FireMV 2200 PCI vs ATI Wii GPU
What is the difference between ATI FireMV 2200 PCI and ATI Wii GPU. Find out which graphics card has better performance.
Graphics Processor (GPU)
RV280 | GPU Name | Hollywood |
Rage 7 | Architecture | R500 |
UMC | Foundry | NEC |
150 nm | Process Size | 90 nm |
36 million | Transistors | 107 million |
98 mm² | Die Size | 95 mm² |
Graphics Card
2006 | Release Date | Nov 19th, 2006 |
FireMV Multi-View (2000) | Family | Console GPU (Nintendo) |
End-of-life | Production | End-of-life |
Memory
64 MB | Memory Size | 64 MB |
DDR | Memory Type | GDDR3 |
64 bit | Memory Bus | 64 bit |
3.200 GB/s | Bandwidth | 3.888 GB/s |
Performance
960.0 MPixel/s | Pixel fillrate | 972.0 MPixel/s |
60.00 MVertices/s | Vertex fillrate | 60.75 MVertices/s |
960.0 MTexel/s | Texture fillrate | 972.0 MTexel/s |
Clock Speeds
200 MHz 400 Mbps effective | Memory Clock | 243 MHz 486 Mbps effective |
240 MHz | GPU Clock | 243 MHz |
Render Config
4 | TMUs | 4 |
4 | ROPs | 4 |
4 | Pixel Shaders | 4 |
1 | Vertex Shaders | 1 |
Board Design
170 mm 6.7 inches | Length | 157 mm 6.2 inches |
15 W | Thermal design power (TDP) | 45 W |
1x DMS-59 | Display Connectors | No outputs |
API support
8.1 | DirectX | N/A |
1.4 | OpenGL | N/A |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
1.4 | Pixel Shader | N/A |
1.1 | Vertex Shader | N/A |