AMD Radeon HD 8610G IGP vs AMD Atari VCS 800 GPU
What is the difference between AMD Radeon HD 8610G IGP and AMD Atari VCS 800 GPU. Find out which graphics card has better performance.
Graphics Processor (GPU)
Devastator | GPU Name | Banded Kestrel |
TeraScale 3 | Architecture | GCN 5.0 |
TSMC | Foundry | GlobalFoundries |
32 nm | Process Size | 14 nm |
1,303 million | Transistors | 4,940 million |
246 mm² | Die Size | 210 mm² |
Graphics Card
May 23rd, 2013 | Release Date | Dec 14th, 2020 |
Richland (HD 8000 Mobile) | Family | Console GPU (Atari) |
End-of-life | Production | Active |
Memory
System Shared | Memory Size | 8 GB |
System Shared | Memory Type | DDR4 |
System Shared | Memory Bus | 128 bit |
System Dependent | Bandwidth | 38.40 GB/s |
Performance
5.008 GPixel/s | Pixel fillrate | 4.804 GPixel/s |
15.02 GTexel/s | Texture fillrate | 14.41 GTexel/s |
480.8 GFLOPS | FP32 (float) performance | 461.2 GFLOPS |
Clock Speeds
533 MHz | Base Clock | 300 MHz |
626 MHz | Boost Clock | 1201 MHz |
System Shared | Memory Clock | 1200 MHz 2.4 Gbps effective |
Render Config
384 | Shading Units | 192 |
24 | TMUs | 12 |
8 | ROPs | 4 |
6 | Compute Units | 3 |
Board Design
35 W | Thermal design power (TDP) | 15 W |
No outputs | Display Connectors | No outputs |
API support
11.2 (11_0) | DirectX | 12 (12_1) |
4.4 | OpenGL | 4.6 |
1.2 | OpenCL | 2.1 |
N/A | Vulkan | 1.2 |
5.0 | Shader Model | 6.4 |