AMD Xbox Series S GPU vs AMD Radeon RX 5300M
What is the difference between AMD Xbox Series S GPU and AMD Radeon RX 5300M. Find out which graphics card has better performance.
Graphics Processor (GPU)
Lockhart | GPU Name | Navi 14 |
RDNA 2.0 | Architecture | RDNA 1.0 |
TSMC | Foundry | TSMC |
7 nm | Process Size | 7 nm |
8,000 million | Transistors | 6,400 million |
197 mm² | Die Size | 158 mm² |
Graphics Card
Nov 10th, 2020 | Release Date | Nov 13th, 2019 |
Console GPU (Microsoft) | Family | Mobility Radeon (Navi) |
Active | Production | Active |
Memory
8 GB | Memory Size | 3 GB |
GDDR6 | Memory Type | GDDR6 |
128 bit | Memory Bus | 96 bit |
224.0 GB/s | Bandwidth | 168.0 GB/s |
Performance
50.08 GPixel/s | Pixel fillrate | 46.24 GPixel/s |
125.2 GTexel/s | Texture fillrate | 127.2 GTexel/s |
8.013 TFLOPS (2:1) | FP16 (half) performance | 8.138 TFLOPS (2:1) |
4.006 TFLOPS | FP32 (float) performance | 4.069 TFLOPS |
250.4 GFLOPS (1:16) | FP64 (double) performance | 254.3 GFLOPS (1:16) |
Clock Speeds
1750 MHz 14 Gbps effective | Memory Clock | 1750 MHz 14 Gbps effective |
Render Config
1280 | Shading Units | 1408 |
80 | TMUs | 88 |
32 | ROPs | 32 |
20 | Compute Units | 22 |
4 MB | L2 Cache | 2 MB |
Board Design
100 W | Thermal design power (TDP) | 85 W |
No outputs | Display Connectors | No outputs |
API support
12 Ultimate (12_2) | DirectX | 12 (12_1) |
4.6 | OpenGL | 4.6 |
1.2 | OpenCL | 2.1 |
1.2 | Vulkan | 1.2 |
6.5 | Shader Model | 6.5 |