AMD Radeon E8950 vs AMD Xbox Series S GPU
What is the difference between AMD Radeon E8950 and AMD Xbox Series S GPU. Find out which graphics card has better performance.
Graphics Processor (GPU)
Amethyst | GPU Name | Lockhart |
GCN 3.0 | Architecture | RDNA 2.0 |
TSMC | Foundry | TSMC |
28 nm | Process Size | 7 nm |
5,000 million | Transistors | 8,000 million |
366 mm² | Die Size | 197 mm² |
Graphics Card
Sep 29th, 2015 | Release Date | Nov 10th, 2020 |
Embedded (8000) | Family | Console GPU (Microsoft) |
Active | Production | Active |
Memory
8 GB | Memory Size | 8 GB |
GDDR5 | Memory Type | GDDR6 |
256 bit | Memory Bus | 128 bit |
192.0 GB/s | Bandwidth | 224.0 GB/s |
Performance
32.00 GPixel/s | Pixel fillrate | 50.08 GPixel/s |
128.0 GTexel/s | Texture fillrate | 125.2 GTexel/s |
4.096 TFLOPS (1:1) | FP16 (half) performance | 8.013 TFLOPS (2:1) |
4.096 TFLOPS | FP32 (float) performance | 4.006 TFLOPS |
256.0 GFLOPS (1:16) | FP64 (double) performance | 250.4 GFLOPS (1:16) |
Clock Speeds
1500 MHz 6 Gbps effective | Memory Clock | 1750 MHz 14 Gbps effective |
Render Config
2048 | Shading Units | 1280 |
128 | TMUs | 80 |
32 | ROPs | 32 |
32 | Compute Units | 20 |
512 KB | L2 Cache | 4 MB |
Board Design
95 W | Thermal design power (TDP) | 100 W |
No outputs | Display Connectors | No outputs |
API support
12 (12_0) | DirectX | 12 Ultimate (12_2) |
4.6 | OpenGL | 4.6 |
2.0 | OpenCL | 1.2 |
1.2 | Vulkan | 1.2 |
6.3 | Shader Model | 6.5 |