NVIDIA Quadro4 500 XGL vs ATI Radeon 9550 SE
What is the difference between NVIDIA Quadro4 500 XGL and ATI Radeon 9550 SE. Find out which graphics card has better performance.
Graphics Processor (GPU)
NV17 | GPU Name | RV350 |
Celsius | Architecture | Rage 8 |
TSMC | Foundry | TSMC |
150 nm | Process Size | 130 nm |
29 million | Transistors | 60 million |
65 mm² | Die Size | 76 mm² |
Graphics Card
Feb 19th, 2002 | Release Date | Mar 1st, 2003 |
Quadro4 XGL (x00) | Family | Radeon R300 (9500) |
End-of-life | Production | End-of-life |
AGP 4x | Bus Interface | AGP 8x |
Memory
128 MB | Memory Size | 64 MB |
SDR | Memory Type | DDR |
128 bit | Memory Bus | 64 bit |
2.656 GB/s | Bandwidth | 3.200 GB/s |
Performance
1.000 GPixel/s | Pixel fillrate | 1.000 GPixel/s |
1.000 GTexel/s | Texture fillrate | 1.000 GTexel/s |
Clock Speeds
166 MHz | Memory Clock | 200 MHz 400 Mbps effective |
250 MHz | GPU Clock | 250 MHz |
Render Config
4 | TMUs | 4 |
4 | ROPs | 4 |
2 | Pixel Shaders | 4 |
N/A | Vertex Shaders | 2 |
Board Design
Single-slot | Slot Width | Single-slot |
unknown | Thermal design power (TDP) | unknown |
200 W | Suggested PSU | 200 W |
1x LFH60 | Display Connectors | 1x DVI 1x VGA 1x S-Video |
None | Power Connectors | None |
API support
7.0 | DirectX | 9.0 (9_0) |
1.5 | OpenGL | 2.0 |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
1.1 | Pixel Shader | 2.0 |
1.1 | Vertex Shader | 2.0 |