AMD Playstation 5 GPU vs NVIDIA RTX A5000 Mobile
What is the difference between AMD Playstation 5 GPU and NVIDIA RTX A5000 Mobile. Find out which graphics card has better performance.
Graphics Processor (GPU)
Oberon | GPU Name | GA104 |
RDNA 2.0 | Architecture | Ampere |
TSMC | Foundry | Samsung |
7 nm | Process Size | 8 nm |
unknown | Transistors | 17,400 million |
308 mm² | Die Size | 392 mm² |
Graphics Card
Nov 12th, 2020 | Release Date | Unknown |
Console GPU (Sony) | Family | Quadro Mobile (Ax000) |
Active | Production | Active |
Memory
16 GB | Memory Size | 16 GB |
GDDR6 | Memory Type | GDDR6 |
256 bit | Memory Bus | 256 bit |
448.0 GB/s | Bandwidth | 448.0 GB/s |
Performance
142.9 GPixel/s | Pixel fillrate | 151.2 GPixel/s |
321.6 GTexel/s | Texture fillrate | 302.4 GTexel/s |
20.58 TFLOPS (2:1) | FP16 (half) performance | 19.35 TFLOPS (1:1) |
10.29 TFLOPS | FP32 (float) performance | 19.35 TFLOPS |
643.1 GFLOPS (1:16) | FP64 (double) performance | 604.8 GFLOPS (1:32) |
Clock Speeds
1750 MHz 14 Gbps effective | Memory Clock | 1750 MHz 14 Gbps effective |
Render Config
2304 | Shading Units | 6144 |
144 | TMUs | 192 |
64 | ROPs | 96 |
4 MB | L2 Cache | 4 MB |
Board Design
180 W | Thermal design power (TDP) | 140 W |
No outputs | Display Connectors | No outputs |
None | Power Connectors | None |
API support
N/A | DirectX | 12 Ultimate (12_2) |
4.6 | OpenGL | 4.6 |
1.2 | OpenCL | 3.0 |
1.2 | Vulkan | 1.2 |
6.5 | Shader Model | 6.6 |