NVIDIA GeForce4 460 Go vs ATI Radeon 9550 SE
What is the difference between NVIDIA GeForce4 460 Go and ATI Radeon 9550 SE. Find out which graphics card has better performance.
Graphics Processor (GPU)
NV17 | GPU Name | RV350 |
Celsius | Architecture | Rage 8 |
TSMC | Foundry | TSMC |
150 nm | Process Size | 130 nm |
29 million | Transistors | 60 million |
65 mm² | Die Size | 76 mm² |
Graphics Card
Oct 14th, 2002 | Release Date | Mar 1st, 2003 |
GeForce4 Go | Family | Radeon R300 (9500) |
End-of-life | Production | End-of-life |
GeForce2 Go | Predecessor | Radeon R200 |
AGP 4x | Bus Interface | AGP 8x |
Memory
64 MB | Memory Size | 64 MB |
DDR | Memory Type | DDR |
128 bit | Memory Bus | 64 bit |
8.000 GB/s | Bandwidth | 3.200 GB/s |
Performance
500.0 MPixel/s | Pixel fillrate | 1.000 GPixel/s |
1.000 GTexel/s | Texture fillrate | 1.000 GTexel/s |
Clock Speeds
250 MHz 500 Mbps effective | Memory Clock | 200 MHz 400 Mbps effective |
250 MHz | GPU Clock | 250 MHz |
Render Config
4 | TMUs | 4 |
2 | ROPs | 4 |
2 | Pixel Shaders | 4 |
N/A | Vertex Shaders | 2 |
Board Design
unknown | Thermal design power (TDP) | unknown |
No outputs | Display Connectors | 1x DVI 1x VGA 1x S-Video |
API support
7.0 | DirectX | 9.0 (9_0) |
1.5 | OpenGL | 2.0 |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
1.1 | Pixel Shader | 2.0 |
1.1 | Vertex Shader | 2.0 |