NVIDIA GeForce RTX 3080 vs AMD Radeon RX Vega 64 Liquid Cooling
What is the difference between NVIDIA GeForce RTX 3080 and AMD Radeon RX Vega 64 Liquid Cooling. Find out which graphics card has better performance.
Graphics Processor (GPU)
GA102 | GPU Name | Vega 10 |
GA102-200-KD-A1 | Model number | Vega 10 XTX |
Ampere | Architecture | GCN 5.0 |
Samsung | Foundry | GlobalFoundries |
8 nm | Process Size | 14 nm |
28,300 million | Transistors | 12,500 million |
628 mm² | Die Size | 495 mm² |
Graphics Card
Sep 1st, 2020 | Release Date | Aug 7th, 2017 |
GeForce 30 | Family | Vega (RX Vega) |
Active | Production | Active |
699 USD | Launch Price | 699 USD |
GeForce 20 | Predecessor | Polaris |
PCIe 4.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
10 GB | Memory Size | 8 GB |
GDDR6X | Memory Type | HBM2 |
320 bit | Memory Bus | 2048 bit |
760.3 GB/s | Bandwidth | 483.8 GB/s |
Performance
164.2 GPixel/s | Pixel fillrate | 107.3 GPixel/s |
465.1 GTexel/s | Texture fillrate | 429.3 GTexel/s |
29.77 TFLOPS (1:1) | FP16 (half) performance | 27.48 TFLOPS (2:1) |
29.77 TFLOPS | FP32 (float) performance | 13.74 TFLOPS |
465.1 GFLOPS (1:64) | FP64 (double) performance | 858.6 GFLOPS (1:16) |
Clock Speeds
1440 MHz | Base Clock | 1406 MHz |
1710 MHz | Boost Clock | 1677 MHz |
1188 MHz 19 Gbps effective | Memory Clock | 945 MHz 1890 Mbps effective |
Render Config
8704 | Shading Units | 4096 |
272 | TMUs | 256 |
96 | ROPs | 64 |
128 KB (per SM) | L1 Cache | 16 KB (per CU) |
5 MB | L2 Cache | 4 MB |
Board Design
Dual-slot | Slot Width | Dual-slot |
285 mm 11.2 inches | Length | 272 mm 10.7 inches |
112 mm 4.4 inches | Width | 112 mm 4.4 inches |
40 mm 1.6 inches | Height | 40 mm 1.6 inches |
320 W | Thermal design power (TDP) | 345 W |
700 W | Suggested PSU | 700 W |
1x HDMI 3x DisplayPort | Display Connectors | 1x HDMI 3x DisplayPort |
1x 12-pin | Power Connectors | 2x 8-pin |
PG132 SKU 30 | Board Number | D05005 |
API support
12 Ultimate (12_2) | DirectX | 12 (12_1) |
4.6 | OpenGL | 4.6 |
3.0 | OpenCL | 2.1 |
1.2 | Vulkan | 1.2 |
6.6 | Shader Model | 6.4 |