NVIDIA GeForce RTX 3080 Ti vs NVIDIA GeForce RTX 3090 SUPER
What is the difference between NVIDIA GeForce RTX 3080 Ti and NVIDIA GeForce RTX 3090 SUPER. Find out which graphics card has better performance.
Graphics Processor (GPU)
GA102 | GPU Name | GA102 |
GA102-225-A1 | Model number | GA102-350-A1 |
Ampere | Architecture | Ampere |
Samsung | Foundry | Samsung |
8 nm | Process Size | 8 nm |
28,300 million | Transistors | 28,300 million |
628 mm² | Die Size | 628 mm² |
Graphics Card
May 31st, 2021 | Release Date | Unknown |
GeForce 30 | Family | GeForce 30 |
Active | Production | Active |
1,199 USD | Launch Price | 1,699 USD |
Jun 3rd, 2021 | Availability | 2021 |
GeForce 20 | Predecessor | GeForce 20 |
PCIe 4.0 x16 | Bus Interface | PCIe 4.0 x16 |
Memory
12 GB | Memory Size | 24 GB |
GDDR6X | Memory Type | GDDR6X |
384 bit | Memory Bus | 384 bit |
912.4 GB/s | Bandwidth | 1,018 GB/s |
Performance
186.5 GPixel/s | Pixel fillrate | 189.8 GPixel/s |
532.8 GTexel/s | Texture fillrate | 569.5 GTexel/s |
34.10 TFLOPS (1:1) | FP16 (half) performance | 36.45 TFLOPS (1:1) |
34.10 TFLOPS | FP32 (float) performance | 36.45 TFLOPS |
532.8 GFLOPS (1:64) | FP64 (double) performance | 569.5 GFLOPS (1:64) |
Clock Speeds
1365 MHz | Base Clock | 1395 MHz |
1665 MHz | Boost Clock | 1695 MHz |
1188 MHz 19 Gbps effective | Memory Clock | 1325 MHz 21.2 Gbps effective |
Render Config
10240 | Shading Units | 10752 |
320 | TMUs | 336 |
112 | ROPs | 112 |
80 | RT Cores | 84 |
128 KB (per SM) | L1 Cache | 128 KB (per SM) |
6 MB | L2 Cache | 6 MB |
80 | SM Count | 84 |
320 | Tensor Cores | 336 |
Board Design
Dual-slot | Slot Width | Triple-slot |
285 mm 11.2 inches | Length | 336 mm 13.2 inches |
112 mm 4.4 inches | Width | 140 mm 5.5 inches |
40 mm 1.6 inches | Height | 61 mm 2.4 inches |
350 W | Thermal design power (TDP) | 400 W |
750 W | Suggested PSU | 800 W |
1x HDMI 3x DisplayPort | Display Connectors | 1x HDMI 3x DisplayPort |
1x 12-pin | Power Connectors | 1x 12-pin |
PG132 SKU 18 | Board Number | PG132 SKU |
API support
12 Ultimate (12_2) | DirectX | 12 Ultimate (12_2) |
4.6 | OpenGL | 4.6 |
3.0 | OpenCL | 3.0 |
1.2 | Vulkan | 1.2 |
6.6 | Shader Model | 6.6 |
8.6 | CUDA | 8.6 |