AMD Radeon RX 480 vs NVIDIA GeForce RTX 2080 SUPER Max-Q
What is the difference between AMD Radeon RX 480 and NVIDIA GeForce RTX 2080 SUPER Max-Q. Find out which graphics card has better performance.
Benchmarks
4146 | 3DMark Time Spy | 8547 |
1950 | 3DMark Time Spy Extreme | 3839 |
10847 | 3DMark Fire Strike | 19057 |
5694 | 3DMark Fire Strike Extreme | 9889 |
3010 | 3DMark Fire Strike Ultra | 5281 |
27561 | 3DMark Wild Life | 47287 |
8620 | 3DMark Wild Life Extreme | 16146 |
27012 | 3DMark Night Raid | 38366 |
Graphics Processor (GPU)
Ellesmere | GPU Name | TU104 |
Polaris 10 XT (215-0876184) | Model number | N18E-G3R |
GCN 4.0 | Architecture | Turing |
GlobalFoundries | Foundry | TSMC |
14 nm | Process Size | 12 nm |
5,700 million | Transistors | 13,600 million |
232 mm² | Die Size | 545 mm² |
Graphics Card
Jun 29th, 2016 | Release Date | Apr 2nd, 2020 |
Arctic Islands (RX 400) | Family | GeForce 20 Mobile |
Active | Production | Active |
Pirate Islands | Predecessor | GeForce 10 Mobile |
PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
8 GB | Memory Size | 8 GB |
GDDR5 | Memory Type | GDDR6 |
256 bit | Memory Bus | 256 bit |
256.0 GB/s | Bandwidth | 352.0 GB/s |
Performance
40.51 GPixel/s | Pixel fillrate | 62.40 GPixel/s |
182.3 GTexel/s | Texture fillrate | 187.2 GTexel/s |
5.834 TFLOPS (1:1) | FP16 (half) performance | 11.98 TFLOPS (2:1) |
5.834 TFLOPS | FP32 (float) performance | 5.990 TFLOPS |
364.6 GFLOPS (1:16) | FP64 (double) performance | 187.2 GFLOPS (1:32) |
Clock Speeds
1120 MHz | Base Clock | 735 MHz |
1266 MHz | Boost Clock | 975 MHz |
2000 MHz 8 Gbps effective | Memory Clock | 1375 MHz 11 Gbps effective |
Render Config
2304 | Shading Units | 3072 |
144 | TMUs | 192 |
32 | ROPs | 64 |
16 KB (per CU) | L1 Cache | 64 KB (per SM) |
2 MB | L2 Cache | 4 MB |
Board Design
Dual-slot | Slot Width | Dual-slot |
150 W | Thermal design power (TDP) | 80 W |
1x HDMI 3x DisplayPort | Display Connectors | No outputs |
1x 6-pin | Power Connectors | None |
C940, D009-47 | Board Number | E4914 SKU 11 |
API support
12 (12_0) | DirectX | 12 Ultimate (12_2) |
4.6 | OpenGL | 4.6 |
2.1 | OpenCL | 3.0 |
1.2 | Vulkan | 1.2 |
6.4 | Shader Model | 6.6 |