NVIDIA GeForce RTX 2070 SUPER Max-Q vs AMD Radeon RX 580
What is the difference between NVIDIA GeForce RTX 2070 SUPER Max-Q and AMD Radeon RX 580. Find out which graphics card has better performance.
Benchmarks
7630 | 3DMark Time Spy | 4474 |
3547 | 3DMark Time Spy Extreme | 2033 |
17322 | 3DMark Fire Strike | 12133 |
9044 | 3DMark Fire Strike Extreme | 6192 |
4696 | 3DMark Fire Strike Ultra | 3264 |
43120 | 3DMark Wild Life | 28806 |
15286 | 3DMark Wild Life Extreme | 8940 |
39268 | 3DMark Night Raid | 29534 |
Graphics Processor (GPU)
TU104 | GPU Name | Polaris 20 |
Turing | Architecture | GCN 4.0 |
TSMC | Foundry | GlobalFoundries |
12 nm | Process Size | 14 nm |
13,600 million | Transistors | 5,700 million |
545 mm² | Die Size | 232 mm² |
Graphics Card
Apr 2nd, 2020 | Release Date | Apr 18th, 2017 |
GeForce 20 Mobile | Family | Polaris (RX 500) |
Active | Production | Active |
GeForce 10 Mobile | Predecessor | Arctic Islands |
PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
8 GB | Memory Size | 8 GB |
GDDR6 | Memory Type | GDDR5 |
256 bit | Memory Bus | 256 bit |
352.0 GB/s | Bandwidth | 256.0 GB/s |
Performance
73.92 GPixel/s | Pixel fillrate | 42.88 GPixel/s |
184.8 GTexel/s | Texture fillrate | 193.0 GTexel/s |
11.83 TFLOPS (2:1) | FP16 (half) performance | 6.175 TFLOPS (1:1) |
5.914 TFLOPS | FP32 (float) performance | 6.175 TFLOPS |
184.8 GFLOPS (1:32) | FP64 (double) performance | 385.9 GFLOPS (1:16) |
Clock Speeds
930 MHz | Base Clock | 1257 MHz |
1155 MHz | Boost Clock | 1340 MHz |
1375 MHz 11 Gbps effective | Memory Clock | 2000 MHz 8 Gbps effective |
Render Config
2560 | Shading Units | 2304 |
160 | TMUs | 144 |
64 | ROPs | 32 |
64 KB (per SM) | L1 Cache | 16 KB (per CU) |
4 MB | L2 Cache | 2 MB |
Board Design
IGP | Slot Width | Dual-slot |
80 W | Thermal design power (TDP) | 185 W |
No outputs | Display Connectors | 1x HDMI 3x DisplayPort |
None | Power Connectors | 1x 8-pin |
E4914 SKU 11 | Board Number | C940, D009-04 |
API support
12 Ultimate (12_2) | DirectX | 12 (12_0) |
4.6 | OpenGL | 4.6 |
3.0 | OpenCL | 2.1 |
1.2 | Vulkan | 1.2 |
6.6 | Shader Model | 6.4 |