NVIDIA GeForce PCX 5300 vs NVIDIA Quadro4 500 XGL
What is the difference between NVIDIA GeForce PCX 5300 and NVIDIA Quadro4 500 XGL. Find out which graphics card has better performance.
Graphics Processor (GPU)
NV37 | GPU Name | NV17 |
Rankine | Architecture | Celsius |
TSMC | Foundry | TSMC |
150 nm | Process Size | 150 nm |
45 million | Transistors | 29 million |
91 mm² | Die Size | 65 mm² |
Graphics Card
Feb 17th, 2004 | Release Date | Feb 19th, 2002 |
GeForce PCX | Family | Quadro4 XGL (x00) |
End-of-life | Production | End-of-life |
PCIe 1.0 x16 | Bus Interface | AGP 4x |
Memory
128 MB | Memory Size | 128 MB |
DDR | Memory Type | SDR |
128 bit | Memory Bus | 128 bit |
6.400 GB/s | Bandwidth | 2.656 GB/s |
Performance
1.000 GPixel/s | Pixel fillrate | 1.000 GPixel/s |
1.000 GTexel/s | Texture fillrate | 1.000 GTexel/s |
Clock Speeds
200 MHz 400 Mbps effective | Memory Clock | 166 MHz |
250 MHz | GPU Clock | 250 MHz |
Render Config
4 | TMUs | 4 |
4 | ROPs | 4 |
4 | Pixel Shaders | 2 |
2 | Vertex Shaders | N/A |
Board Design
Single-slot | Slot Width | Single-slot |
unknown | Thermal design power (TDP) | unknown |
200 W | Suggested PSU | 200 W |
1x DVI 1x VGA 1x S-Video | Display Connectors | 1x LFH60 |
None | Power Connectors | None |
API support
9.0a | DirectX | 7.0 |
1.5 (2.1) | OpenGL | 1.5 |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
2.0a | Pixel Shader | 1.1 |
2.0a | Vertex Shader | 1.1 |