NVIDIA GeForce MX330 vs AMD Radeon RX 550X
What is the difference between NVIDIA GeForce MX330 and AMD Radeon RX 550X. Find out which graphics card has better performance.
Benchmarks
2605 | PassMark G3D | 2204 |
233 | PassMark G2D | 489 |
Graphics Processor (GPU)
GP108 | GPU Name | Lexa |
GP108-655-A1 (N17S-G3-A1) | Model number | Lexa PRO (215-0904018) |
Pascal | Architecture | GCN 4.0 |
Samsung | Foundry | GlobalFoundries |
14 nm | Process Size | 14 nm |
1,800 million | Transistors | 2,200 million |
74 mm² | Die Size | 103 mm² |
Graphics Card
Feb 10th, 2020 | Release Date | Dec 16th, 2018 |
GeForce MX (3xx) | Family | Polaris (RX 500X) |
Active | Production | Active |
PCIe 3.0 x4 | Bus Interface | PCIe 3.0 x8 |
Memory
2 GB | Memory Size | 4 GB |
GDDR5 | Memory Type | GDDR5 |
64 bit | Memory Bus | 128 bit |
56.06 GB/s | Bandwidth | 96.00 GB/s |
Performance
25.50 GPixel/s | Pixel fillrate | 18.93 GPixel/s |
38.26 GTexel/s | Texture fillrate | 37.86 GTexel/s |
19.13 GFLOPS (1:64) | FP16 (half) performance | 1,211 GFLOPS (1:1) |
1,224 GFLOPS | FP32 (float) performance | 1,211 GFLOPS |
38.26 GFLOPS (1:32) | FP64 (double) performance | 75.71 GFLOPS (1:16) |
Clock Speeds
1531 MHz | Base Clock | 1100 MHz |
1594 MHz | Boost Clock | 1183 MHz |
1752 MHz 7 Gbps effective | Memory Clock | 1500 MHz 6 Gbps effective |
Render Config
384 | Shading Units | 512 |
24 | TMUs | 32 |
16 | ROPs | 16 |
48 KB (per SM) | L1 Cache | 16 KB (per CU) |
512 KB | L2 Cache | 512 KB |
Board Design
IGP | Slot Width | Dual-slot |
10 W | Thermal design power (TDP) | 50 W |
No outputs | Display Connectors | 1x DVI 1x HDMI 1x DisplayPort |
None | Power Connectors | None |
API support
12 (12_1) | DirectX | 12 (12_0) |
4.6 | OpenGL | 4.6 |
3.0 | OpenCL | 2.1 |
1.2 | Vulkan | 1.2 |
6.4 | Shader Model | 6.4 |