NVIDIA GeForce GTX 485M vs NVIDIA Quadro P520 Mobile
What is the difference between NVIDIA GeForce GTX 485M and NVIDIA Quadro P520 Mobile. Find out which graphics card has better performance.
Graphics Processor (GPU)
GF104 | GPU Name | GP108 |
Fermi | Architecture | Pascal |
TSMC | Foundry | Samsung |
40 nm | Process Size | 14 nm |
1,950 million | Transistors | 1,800 million |
332 mm² | Die Size | 74 mm² |
Graphics Card
Jan 5th, 2011 | Release Date | May 23rd, 2019 |
GeForce 400M | Family | Quadro Mobile (Px200) |
End-of-life | Production | Active |
MXM-B (3.0) | Bus Interface | PCIe 3.0 x16 |
Memory
2 GB | Memory Size | 2 GB |
GDDR5 | Memory Type | GDDR5 |
256 bit | Memory Bus | 64 bit |
96.00 GB/s | Bandwidth | 48.06 GB/s |
Performance
9.200 GPixel/s | Pixel fillrate | 23.89 GPixel/s |
36.80 GTexel/s | Texture fillrate | 35.83 GTexel/s |
883.2 GFLOPS | FP32 (float) performance | 1,147 GFLOPS |
73.60 GFLOPS (1:12) | FP64 (double) performance | 35.83 GFLOPS (1:32) |
Clock Speeds
750 MHz 3 Gbps effective | Memory Clock | 1502 MHz 6 Gbps effective |
Render Config
384 | Shading Units | 384 |
64 | TMUs | 24 |
32 | ROPs | 16 |
64 KB (per SM) | L1 Cache | 48 KB (per SM) |
512 KB | L2 Cache | 512 KB |
8 | SM Count | 3 |
Board Design
100 W | Thermal design power (TDP) | 18 W |
No outputs | Display Connectors | No outputs |
None | Power Connectors | None |
API support
12 (11_0) | DirectX | 12 (12_1) |
4.6 | OpenGL | 4.6 |
1.1 | OpenCL | 3.0 |
N/A | Vulkan | 1.2 |
5.1 | Shader Model | 6.4 |
2.1 | CUDA | 6.1 |