NVIDIA GeForce GTX 1050 Ti Mobile vs NVIDIA Quadro M4000M
What is the difference between NVIDIA GeForce GTX 1050 Ti Mobile and NVIDIA Quadro M4000M. Find out which graphics card has better performance.
Graphics Processor (GPU)
GP106 | GPU Name | GM204 |
Pascal | Architecture | Maxwell 2.0 |
TSMC | Foundry | TSMC |
16 nm | Process Size | 28 nm |
4,400 million | Transistors | 5,200 million |
200 mm² | Die Size | 398 mm² |
Graphics Card
Feb 1st, 2017 | Release Date | Aug 18th, 2015 |
GeForce 10 Mobile | Family | Quadro Mobile (Mx000M) |
Active | Production | Active |
PCIe 3.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
2 GB | Memory Size | 4 GB |
GDDR5 | Memory Type | GDDR5 |
128 bit | Memory Bus | 256 bit |
112.1 GB/s | Bandwidth | 160.4 GB/s |
Performance
51.84 GPixel/s | Pixel fillrate | 62.40 GPixel/s |
77.76 GTexel/s | Texture fillrate | 78.00 GTexel/s |
2.488 TFLOPS | FP32 (float) performance | 2.496 TFLOPS |
77.76 GFLOPS (1:32) | FP64 (double) performance | 78.00 GFLOPS (1:32) |
Clock Speeds
1752 MHz 7 Gbps effective | Memory Clock | 1253 MHz 5 Gbps effective |
Render Config
768 | Shading Units | 1280 |
48 | TMUs | 80 |
32 | ROPs | 64 |
48 KB (per SM) | L1 Cache | 48 KB (per SMM) |
1024 KB | L2 Cache | 2 MB |
Board Design
75 W | Thermal design power (TDP) | 100 W |
No outputs | Display Connectors | No outputs |
None | Power Connectors | None |
API support
12 (12_1) | DirectX | 12 (12_1) |
4.6 | OpenGL | 4.6 |
3.0 | OpenCL | 3.0 |
1.2 | Vulkan | 1.1 |
6.4 | Shader Model | 6.4 |
6.1 | CUDA | 5.2 |