NVIDIA GeForce4 MX 440 Mac Edition vs NVIDIA GeForce FX Go5600
What is the difference between NVIDIA GeForce4 MX 440 Mac Edition and NVIDIA GeForce FX Go5600. Find out which graphics card has better performance.
Graphics Processor (GPU)
NV17 | GPU Name | NV31 |
MX440 A5 | Model number | Go5600 |
Celsius | Architecture | Rankine |
TSMC | Foundry | TSMC |
150 nm | Process Size | 130 nm |
29 million | Transistors | 80 million |
65 mm² | Die Size | 121 mm² |
Graphics Card
Feb 6th, 2002 | Release Date | Mar 1st, 2003 |
GeForce 4 MX | Family | GeForce FX Go 5 (Go 5000) |
End-of-life | Production | End-of-life |
GeForce 3 | Predecessor | GeForce4 Go |
AGP 4x | Bus Interface | AGP 8x |
Memory
64 MB | Memory Size | 128 MB |
DDR | Memory Type | DDR |
128 bit | Memory Bus | 128 bit |
6.400 GB/s | Bandwidth | 8.000 GB/s |
Performance
550.0 MPixel/s | Pixel fillrate | 1.100 GPixel/s |
1.100 GTexel/s | Texture fillrate | 1.100 GTexel/s |
Clock Speeds
200 MHz 400 Mbps effective | Memory Clock | 250 MHz 500 Mbps effective |
275 MHz | GPU Clock | 275 MHz |
Render Config
4 | TMUs | 4 |
2 | ROPs | 4 |
2 | Pixel Shaders | 4 |
N/A | Vertex Shaders | 3 |
Board Design
unknown | Thermal design power (TDP) | unknown |
1x DVI | Display Connectors | No outputs |
API support
7.0 | DirectX | 9.0a |
1.5 | OpenGL | 2.0 |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
1.1 | Pixel Shader | 2.0a |
1.1 | Vertex Shader | 2.0a |