NVIDIA GeForce4 460 Go vs NVIDIA GeForce FX 5500
What is the difference between NVIDIA GeForce4 460 Go and NVIDIA GeForce FX 5500. Find out which graphics card has better performance.
Graphics Processor (GPU)
NV17 | GPU Name | NV34B |
460 Go A5 | Model number | FX 5500 |
Celsius | Architecture | Rankine |
TSMC | Foundry | TSMC |
150 nm | Process Size | 150 nm |
29 million | Transistors | 45 million |
65 mm² | Die Size | 91 mm² |
Graphics Card
Oct 14th, 2002 | Release Date | Mar 17th, 2004 |
GeForce4 Go | Family | GeForce FX (5500) |
End-of-life | Production | End-of-life |
GeForce2 Go | Predecessor | GeForce 4 Ti |
AGP 4x | Bus Interface | AGP 8x |
Memory
64 MB | Memory Size | 64 MB |
DDR | Memory Type | DDR |
128 bit | Memory Bus | 128 bit |
8.000 GB/s | Bandwidth | 5.312 GB/s |
Performance
500.0 MPixel/s | Pixel fillrate | 1.080 GPixel/s |
1.000 GTexel/s | Texture fillrate | 1.080 GTexel/s |
Clock Speeds
250 MHz 500 Mbps effective | Memory Clock | 166 MHz 332 Mbps effective |
250 MHz | GPU Clock | 270 MHz |
Render Config
4 | TMUs | 4 |
2 | ROPs | 4 |
2 | Pixel Shaders | 4 |
N/A | Vertex Shaders | 2 |
Board Design
unknown | Thermal design power (TDP) | unknown |
No outputs | Display Connectors | 1x DVI 1x VGA 1x S-Video |
API support
7.0 | DirectX | 9.0a |
1.5 | OpenGL | 1.5 |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
1.1 | Pixel Shader | 2.0a |
1.1 | Vertex Shader | 2.0a |