NVIDIA GeForce 9650M GT vs AMD Wii U GPU
What is the difference between NVIDIA GeForce 9650M GT and AMD Wii U GPU. Find out which graphics card has better performance.
Graphics Processor (GPU)
G96C | GPU Name | Latte |
Tesla | Architecture | TeraScale 2 |
TSMC | Foundry | Renesas |
55 nm | Process Size | 40 nm |
314 million | Transistors | 880 million |
121 mm² | Die Size | 146 mm² |
Graphics Card
Aug 19th, 2008 | Release Date | Nov 18th, 2012 |
GeForce 9M (9600M) | Family | Console GPU (Nintendo) |
End-of-life | Production | End-of-life |
Memory
1024 MB | Memory Size | 2 GB |
GDDR3 | Memory Type | DDR3 |
128 bit | Memory Bus | 64 bit |
25.60 GB/s | Bandwidth | 12.80 GB/s |
Performance
4.400 GPixel/s | Pixel fillrate | 4.400 GPixel/s |
8.800 GTexel/s | Texture fillrate | 8.800 GTexel/s |
84.80 GFLOPS | FP32 (float) performance | 176.0 GFLOPS |
Clock Speeds
800 MHz 1600 Mbps effective | Memory Clock | 800 MHz 1600 Mbps effective |
550 MHz | GPU Clock | 550 MHz |
Render Config
32 | Shading Units | 160 |
16 | TMUs | 16 |
8 | ROPs | 8 |
Board Design
23 W | Thermal design power (TDP) | 33 W |
No outputs | Display Connectors | No outputs |
API support
11.1 (10_0) | DirectX | N/A |
3.3 | OpenGL | N/A |
1.1 | OpenCL | N/A |
N/A | Vulkan | N/A |
4.0 | Shader Model | 5.0 |