NVIDIA GeForce 8800 GTX vs NVIDIA Quadro P600 Mobile
What is the difference between NVIDIA GeForce 8800 GTX and NVIDIA Quadro P600 Mobile. Find out which graphics card has better performance.
Graphics Processor (GPU)
G80 | GPU Name | GP107 |
Tesla | Architecture | Pascal |
TSMC | Foundry | Samsung |
90 nm | Process Size | 14 nm |
681 million | Transistors | 3,300 million |
484 mm² | Die Size | 132 mm² |
Graphics Card
Nov 8th, 2006 | Release Date | Feb 7th, 2017 |
GeForce 8 (8800) | Family | Quadro Mobile (Px000) |
End-of-life | Production | Active |
PCIe 1.0 x16 | Bus Interface | PCIe 3.0 x16 |
Memory
768 MB | Memory Size | 4 GB |
GDDR3 | Memory Type | GDDR5 |
384 bit | Memory Bus | 128 bit |
86.40 GB/s | Bandwidth | 80.19 GB/s |
Performance
13.82 GPixel/s | Pixel fillrate | 24.91 GPixel/s |
36.86 GTexel/s | Texture fillrate | 37.37 GTexel/s |
345.6 GFLOPS | FP32 (float) performance | 1,196 GFLOPS |
Clock Speeds
900 MHz 1800 Mbps effective | Memory Clock | 1253 MHz 5 Gbps effective |
Render Config
128 | Shading Units | 384 |
32 | TMUs | 24 |
24 | ROPs | 16 |
96 KB | L2 Cache | 1024 KB |
16 | SM Count | 3 |
Board Design
155 W | Thermal design power (TDP) | 25 W |
2x DVI 1x S-Video | Display Connectors | No outputs |
2x 6-pin | Power Connectors | None |
API support
11.1 (10_0) | DirectX | 12 (12_1) |
3.3 | OpenGL | 4.6 |
1.1 (1.0) | OpenCL | 3.0 |
N/A | Vulkan | 1.2 |
4.0 | Shader Model | 6.4 |
1.0 | CUDA | 6.1 |