NVIDIA GeForce 256 SDR vs ATI Mobility Radeon-P
What is the difference between NVIDIA GeForce 256 SDR and ATI Mobility Radeon-P. Find out which graphics card has better performance.
Graphics Processor (GPU)
NV10 | GPU Name | M6 |
Celsius | Architecture | Rage 6 |
TSMC | Foundry | TSMC |
220 nm | Process Size | 180 nm |
17 million | Transistors | 30 million |
139 mm² | Die Size | 115 mm² |
Graphics Card
Oct 11th, 1999 | Release Date | Dec 1st, 2001 |
GeForce 256 | Family | M6 (Mobility) |
End-of-life | Production | End-of-life |
TNT2 | Predecessor | Rage Mobility |
AGP 4x | Bus Interface | AGP 4x |
Memory
32 MB | Memory Size | 32 MB |
SDR | Memory Type | DDR |
64 bit | Memory Bus | 64 bit |
1.144 GB/s | Bandwidth | 2.656 GB/s |
Performance
480.0 MPixel/s | Pixel fillrate | 166.0 MPixel/s |
480.0 MTexel/s | Texture fillrate | 498.0 MTexel/s |
Clock Speeds
143 MHz | Memory Clock | 166 MHz 332 Mbps effective |
120 MHz | GPU Clock | 166 MHz |
Render Config
4 | TMUs | 3 |
4 | ROPs | 1 |
4 | Pixel Shaders | 1 |
N/A | Vertex Shaders | N/A |
Board Design
Single-slot | Slot Width | IGP |
unknown | Thermal design power (TDP) | unknown |
1x VGA | Display Connectors | No outputs |
API support
7.0 | DirectX | 7.0 |
1.2 | OpenGL | 1.3 |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
N/A | Pixel Shader | N/A |
N/A | Vertex Shader | N/A |