ATI GameCube GPU vs Sony Playstation Portable GPU 90nm
What is the difference between ATI GameCube GPU and Sony Playstation Portable GPU 90nm. Find out which graphics card has better performance.
Graphics Processor (GPU)
Flipper | GPU Name | RE+SE-90nm |
NEC | Foundry | Sony |
180 nm | Process Size | 90 nm |
51 million | Transistors | unknown |
120 mm² | Die Size | unknown |
Graphics Card
Aug 24th, 2000 | Release Date | Dec 12th, 2004 |
Console GPU (Nintendo) | Family | Console GPU (Sony) |
End-of-life | Production | End-of-life |
199 USD | Launch Price | 249 USD |
Memory
16 MB | Memory Size | 2 MB |
SDR | Memory Type | eDRAM |
64 bit | Memory Bus | 512 bit |
1.296 GB/s | Bandwidth | 5.312 GB/s |
Performance
648.0 MPixel/s | Pixel fillrate | 665.0 MPixel/s |
40.50 MVertices/s | Vertex fillrate | 33.25 MVertices/s |
648.0 MTexel/s | Texture fillrate | 665.0 MTexel/s |
Clock Speeds
162 MHz | Memory Clock | 83 MHz |
162 MHz | GPU Clock | 133 MHz |
Render Config
4 | TMUs | 5 |
4 | ROPs | 5 |
4 | Pixel Shaders | 2 |
1 | Vertex Shaders | 1 |
Board Design
150 mm 5.9 inches | Length | 170 mm 6.7 inches |
161 mm 6.3 inches | Width | 23 mm 0.9 inches |
110 mm 4.3 inches | Height | 74 mm 2.9 inches |
45 W | Thermal design power (TDP) | 4 W |
No outputs | Display Connectors | No outputs |
2.4 kg (5.3 lbs) | Weight | 280 g (0.62 lbs) |
API support
6.0+ | DirectX | N/A |
N/A | OpenGL | N/A |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
1.0 | Pixel Shader | N/A |
1.0 | Vertex Shader | N/A |