ATI Fire GL3 vs NVIDIA GeForce PCX 4300
What is the difference between ATI Fire GL3 and NVIDIA GeForce PCX 4300. Find out which graphics card has better performance.
Graphics Processor (GPU)
GT1000 | GPU Name | NV19 |
IBM | Architecture | Celsius |
IBM | Foundry | TSMC |
180 nm | Process Size | 150 nm |
unknown | Transistors | 29 million |
100 mm² | Die Size | 65 mm² |
Graphics Card
Jun 1st, 2000 | Release Date | Feb 19th, 2004 |
Fire GL | Family | GeForce PCX |
End-of-life | Production | End-of-life |
AGP 4x | Bus Interface | PCIe 1.0 x16 |
Memory
128 MB | Memory Size | 64 MB |
DDR | Memory Type | DDR |
256 bit | Memory Bus | 64 bit |
8.000 GB/s | Bandwidth | 2.656 GB/s |
Performance
120.0 MPixel/s | Pixel fillrate | 500.0 MPixel/s |
480.0 MTexel/s | Texture fillrate | 500.0 MTexel/s |
Clock Speeds
125 MHz 250 Mbps effective | Memory Clock | 166 MHz 332 Mbps effective |
120 MHz | GPU Clock | 250 MHz |
Render Config
4 | TMUs | 2 |
1 | ROPs | 2 |
2 | Pixel Shaders | 2 |
1 | Vertex Shaders | N/A |
Board Design
Single-slot | Slot Width | Single-slot |
unknown | Thermal design power (TDP) | unknown |
200 W | Suggested PSU | 200 W |
1x DVI 1x VGA 1x S-Video | Display Connectors | 1x DVI 1x VGA 1x S-Video |
None | Power Connectors | None |
API support
6.0 | DirectX | 7.0 |
1.2 | OpenGL | 1.5 |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
N/A | Pixel Shader | 1.1 |
N/A | Vertex Shader | 1.1 |