NVIDIA GeForce 256 SDR vs ATI Fire GL3
What is the difference between NVIDIA GeForce 256 SDR and ATI Fire GL3. Find out which graphics card has better performance.
Graphics Processor (GPU)
NV10 | GPU Name | GT1000 |
Celsius | Architecture | IBM |
TSMC | Foundry | IBM |
220 nm | Process Size | 180 nm |
17 million | Transistors | unknown |
139 mm² | Die Size | 100 mm² |
Graphics Card
Oct 11th, 1999 | Release Date | Jun 1st, 2000 |
GeForce 256 | Family | Fire GL |
End-of-life | Production | End-of-life |
AGP 4x | Bus Interface | AGP 4x |
Memory
32 MB | Memory Size | 128 MB |
SDR | Memory Type | DDR |
64 bit | Memory Bus | 256 bit |
1.144 GB/s | Bandwidth | 8.000 GB/s |
Performance
480.0 MPixel/s | Pixel fillrate | 120.0 MPixel/s |
480.0 MTexel/s | Texture fillrate | 480.0 MTexel/s |
Clock Speeds
143 MHz | Memory Clock | 125 MHz 250 Mbps effective |
120 MHz | GPU Clock | 120 MHz |
Render Config
4 | TMUs | 4 |
4 | ROPs | 1 |
4 | Pixel Shaders | 2 |
N/A | Vertex Shaders | 1 |
Board Design
Single-slot | Slot Width | Single-slot |
unknown | Thermal design power (TDP) | unknown |
200 W | Suggested PSU | 200 W |
1x VGA | Display Connectors | 1x DVI 1x VGA 1x S-Video |
None | Power Connectors | None |
API support
7.0 | DirectX | 6.0 |
1.2 | OpenGL | 1.2 |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
N/A | Pixel Shader | N/A |
N/A | Vertex Shader | N/A |