ATI All-In-Wonder 9500 vs Sony Playstation 2 GPU 65nm
What is the difference between ATI All-In-Wonder 9500 and Sony Playstation 2 GPU 65nm. Find out which graphics card has better performance.
Graphics Processor (GPU)
R300 | GPU Name | EE+GS-65nm |
TSMC | Foundry | Sony |
150 nm | Process Size | 65 nm |
110 million | Transistors | 54 million |
215 mm² | Die Size | 86 mm² |
Graphics Card
Jul 1st, 2002 | Release Date | Jul 1st, 2007 |
All-In-Wonder (9000) | Family | Console GPU (Sony) |
End-of-life | Production | End-of-life |
Memory
128 MB | Memory Size | 4 MB |
DDR | Memory Type | eDRAM |
128 bit | Memory Bus | 2560 bit |
8.640 GB/s | Bandwidth | 48.00 GB/s |
Performance
1.108 GPixel/s | Pixel fillrate | 2.352 GPixel/s |
277.0 MVertices/s | Vertex fillrate | 73.50 MVertices/s |
1.108 GTexel/s | Texture fillrate | 1.176 GTexel/s |
Clock Speeds
270 MHz 540 Mbps effective | Memory Clock | 150 MHz |
277 MHz | GPU Clock | 147 MHz |
Render Config
4 | TMUs | 8 |
4 | ROPs | 16 |
4 | Pixel Shaders | 16 |
4 | Vertex Shaders | 2 |
Board Design
unknown | Thermal design power (TDP) | 45 W |
No outputs | Display Connectors | No outputs |
API support
9.0 (9_0) | DirectX | N/A |
2.0 | OpenGL | N/A |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
2.0 | Pixel Shader | N/A |
2.0 | Vertex Shader | N/A |