NVIDIA GeForce4 MX 440 vs ATI All-In-Wonder 9500
What is the difference between NVIDIA GeForce4 MX 440 and ATI All-In-Wonder 9500. Find out which graphics card has better performance.
Graphics Processor (GPU)
NV17 | GPU Name | R300 |
Celsius | Architecture | Rage 8 |
TSMC | Foundry | TSMC |
150 nm | Process Size | 150 nm |
29 million | Transistors | 110 million |
65 mm² | Die Size | 215 mm² |
Graphics Card
Feb 6th, 2002 | Release Date | Jul 1st, 2002 |
GeForce 4 MX | Family | All-In-Wonder (9000) |
End-of-life | Production | End-of-life |
AGP 4x | Bus Interface | AGP 8x |
Memory
64 MB | Memory Size | 128 MB |
DDR | Memory Type | DDR |
128 bit | Memory Bus | 128 bit |
6.400 GB/s | Bandwidth | 8.640 GB/s |
Performance
550.0 MPixel/s | Pixel fillrate | 1.108 GPixel/s |
1.100 GTexel/s | Texture fillrate | 1.108 GTexel/s |
Clock Speeds
200 MHz 400 Mbps effective | Memory Clock | 270 MHz 540 Mbps effective |
275 MHz | GPU Clock | 277 MHz |
Render Config
4 | TMUs | 4 |
2 | ROPs | 4 |
2 | Pixel Shaders | 4 |
N/A | Vertex Shaders | 4 |
Board Design
Single-slot | Slot Width | Single-slot |
unknown | Thermal design power (TDP) | unknown |
200 W | Suggested PSU | 200 W |
1x DVI 1x VGA | Display Connectors | No outputs |
None | Power Connectors | None |
API support
7.0 | DirectX | 9.0 (9_0) |
1.5 | OpenGL | 2.0 |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
1.1 | Pixel Shader | 2.0 |
1.1 | Vertex Shader | 2.0 |