NVIDIA GeForce PCX 5300 vs ATI All-In-Wonder 9200 SE
What is the difference between NVIDIA GeForce PCX 5300 and ATI All-In-Wonder 9200 SE. Find out which graphics card has better performance.
Graphics Processor (GPU)
NV37 | GPU Name | RV280 |
Rankine | Architecture | Rage 7 |
TSMC | Foundry | UMC |
150 nm | Process Size | 150 nm |
45 million | Transistors | 36 million |
91 mm² | Die Size | 98 mm² |
Graphics Card
Feb 17th, 2004 | Release Date | Jan 26th, 2004 |
GeForce PCX | Family | All-In-Wonder (9000) |
End-of-life | Production | End-of-life |
PCIe 1.0 x16 | Bus Interface | AGP 8x |
Memory
128 MB | Memory Size | 128 MB |
DDR | Memory Type | DDR |
128 bit | Memory Bus | 64 bit |
6.400 GB/s | Bandwidth | 2.624 GB/s |
Performance
1.000 GPixel/s | Pixel fillrate | 1.000 GPixel/s |
125.0 MVertices/s | Vertex fillrate | 62.50 MVertices/s |
1.000 GTexel/s | Texture fillrate | 1.000 GTexel/s |
Clock Speeds
200 MHz 400 Mbps effective | Memory Clock | 164 MHz 328 Mbps effective |
250 MHz | GPU Clock | 250 MHz |
Render Config
4 | TMUs | 4 |
4 | ROPs | 4 |
4 | Pixel Shaders | 4 |
2 | Vertex Shaders | 1 |
Board Design
Single-slot | Slot Width | Single-slot |
unknown | Thermal design power (TDP) | unknown |
200 W | Suggested PSU | 200 W |
1x DVI 1x VGA 1x S-Video | Display Connectors | 1x VGA 2x S-Video |
API support
9.0a | DirectX | 8.1 |
1.5 (2.1) | OpenGL | 1.4 |
N/A | OpenCL | N/A |
N/A | Vulkan | N/A |
2.0a | Pixel Shader | 1.4 |
2.0a | Vertex Shader | 1.1 |